Posts Tagged ‘remote team’

Yes, You Can! Doing Agile with Remote Teams

July 15th, 2010 by clucca

This past year I’ve attended several Agile conferences, presented at many of our own conferences, and traveled to Agile tradeshows sponsored by some influential industry-leading names. What surprises me most is the variance I see on the answer to this question: How do I do Agile with remote teams?

Some of the pure “Agileistas” will may answer this question in a manner that isn’t very possible for some of us in the real world, with “Don’t do it” or, “Reorg your company.”

I don’t’ know what those people expect here- is it possible that you can convince your management organization to tear down its office walls, move entire teams from across the country into one office space, just because you heard it at a conference that it was going to be really hard to do Agile remotely?

I certainly don’t believe that doing Agile with remote teams is a bad practice, nor do I believe that it’s impossible. Challenging? Yes it is. Easy to mess up? You bet. But there are some simple things you can do to avoid some of the pitfalls of remote organizations.

Agile with Remote Teams

Use face to face communication methods:

I just got the iPhone 4. It has face to face video chat. I also use Google Talk, and this also has video chat built in. It works great! With all the communication technologies we have now a days, there is no reason to avoid personal contact with remote teams.

If the remote team is a faceless organization, it will become a perceived impediment for the local team if there are problems. They wont’ be treated like part of the team, but more like an outside entity that drops code in and risks messing up the release.  We can bring these teams closer together to encourage communication, and allow them to adapt and respond to each other as issues arrive. Creating a persona and human link turns those faceless “code drops” into real people, people who you can reach out to. This gives the team the power to self manage your priorities, impediments and conflicts.

Create Agile ambassadors

We can even take face-to-face chat on the internet up a level. Sending ambassadors back and forth from the remote teams to home base and vice versa creates a human link that is deeper than any piece of technology canAgile for Remote Teams provide.  The ambassador’s job is to strengthen this link, because if the link is strong, each side will be more inclined to help each other.

Sometimes having a planning session with the remote team doesn’t give them the overall sense of how important the stories you’re working on might be. They may not feel as if it’s important, and that’s because they don’t know all the juicy details that led up to the creation of that story. Having an ambassador at that site gives that team visibility into all of the bits of information that make one user story important. In other words, the ambassador gives the entire back-story to an iteration (IE the gossip) so they can get a sense of how important something is, it’s not just a priority number in the ITS.

Use Tools That Work Globally

With all of the face-time, ambassadors, and communication, it’s essential that teams have a global view of what’s happening during the development cycle. It wouldn’t make much sense to reach out and then not provide a way to extend that communication on the development level.

Agile for Remote Teams

Imagine a team where having access to a user story or a piece of code wasn’t easy and available to them? This handcuffs the team tremendously.

Any remote team will need to be able to:

  • See each others user stories and tasks
  • Enter updates to user stories and tasks
  • Diff baselines and branches
  • Check out code from remote teams
  • Contribute to team discussions and wikis
  • Run continuous integration globally

Use Multi Stage Continuous Integration

Using multistage continuous integration lets people take a look at what’s been built, and if it functions correctly, give it to the other team. Having multi-stage set up gives you a way to integrate early and often, but only deliver changes that are “done”.

One of the main problems with remote development is integration, and it’s a double edge sword for most SCM tools. If you isolate the remote team too much, they won’t integrate often. And when they do integrate to mainline, they may break functionality. The problem with this is that they will not be able to respond to that change for 6-12 hours if your team is in another country. This basically means downtime for everyone.

But with multistage CI and AccuRev you can keep that team isolated and integrated at the same time.

Is it possible to do offshore Agile?

I’m not sure if it’s a question if it’s possible, I don’t think we have a choice. Offshore development is a reality that isn’t going away, and the simple answer of bringing teams together to practice Agile isn’t always variable.  Doing Agile with remote teams isn’t’ a choice, it’s a reality.

Three Absolute Requirements for Successful Offshore Application Development, Part 3

November 2nd, 2007 by lorne cooper

 

Requirement #3: Match the Project to the Team

You can put lipstick on a pig but it doesn’t do much good. It’s not much to look at, and it annoys the pig. You can assign any old set of tasks to the offshore team, but if they CAN’T succeed at the project, or DON’T CARE about succeeding at the project, you won’t get much value and you’ll have ended up annoying the team.

Agile methodologies have taught us all the benefits of keeping the customer tied into the development process. We know the offshore team will have less of a context for managing changes and usually will average less years of experience than the corporate team.

That doesn’t mean you can try to do the “thinking” for them. There are as many smart people in Moscow and Bangalore as there are in Silicon Valley, just fewer Starbucks.

There are two common failure modes in defining projects for the offshore team:

  1. Asking a remote team to solve a complex problem the customer might not understand; or
  2. Asking the remote team to grind through endless bug fixes to a stable product line.

In the first, it’s easy to see that the customer isn’t getting any happier with each release. In the second, the failure will be the Dutch Elm Disease of application development: developer turnover.

Developer turnover comes from multiple sources, many of which you don’t control. Given the heavy cost of recruiting and training new hires, it pays to stay on top of the factors you do influence. Everybody wants to be successful, and will stay on a successful project longer than on an unsuccessful one. So pick the project wisely.

Great projects for remote teams are ones that have very well defined deliverables but ambitious long-term goals. Projects like cloning capabilities of one system to another, changing platforms or improving performance of an app, all benefit from clarity of definition and sufficient technical challenge to keep the remote team productive and engaged.

Epilog

In my humble experience, meeting these three requirements eliminates the additional risk created by an offshore development group, and reduces the problem to the same set of risks as an onshore development group. Not that onshore development is easy.

Are three requirements really all it takes? Yes, because all three are meta-requirements that cover the most important challenges of offshoring. In fact, a superstar remote team lead (Requirement #1) can be enough in itself to deliver success. Superstars are so hard to find we can’t count on finding them. That’s why you need to maximize your success rate by meeting requirements 2 and 3 as well.

Bonne Chance, Bueno Suerte, Удачи, and Good luck!